**until further notice**
2Dsports is enforcing a precautionary “No-Contact/No-Handshake” Policy at the tournaments. This includes all physical contact and extends to game-related activities such as pre-game handshakes, umpire-coach introductions, and post-game handshakes or fist-bumps between members of opposing teams.As recommended the Centers for Disease Control & Prevention (CDC), please focus on maintaining good hygiene practices such as
- washing your hands often (20 seconds with soap and water)
- using hand sanitizer
- avoiding touching your eyes, nose, mouth
- cover youth mouth and nose when you cough or sneeze
- disinfect frequently touched objects and surfaces
If you have any questions or concerns, please contact firstname.lastname@example.orgRespectfully,2D Sports Baseball
**applicable to 9u AA division only**
**if a 9u AA plays in an ‘Open’ 9u event the no stealing in not applicable.
- All base-runners are allowed to take a lead from the base they are occupying
- Base-runners may advance if:
- Base on Balls in a force situation
- A ball is put in play by the batter
- A balk is enforced by the umpire
- A pitched ball hits the ground or backstop.
- A throwing error on a pickoff attempt by the pitcher or catcher
- Over throw from the catcher to pitcher
- baserunner can only advance on a dropped ball by the catcher or a pass ball
- baserunner cannot advance on a pick-off. If he gets in a run down and gets to 2nd base, he just goes back to 1B
- baserunner can advance on a dropped 3rd strike
- Pitchers must pitch from the stretch when runners are occupying bases.
- Pickoffs are legal at any base occupied by a base-runner
- Each pitcher in the contest will be given one warning before a balk is enforced.
- First Offense: Warning *see comment*
- Second Offense: Balk is enforced
*comment*: The umpire will make the “balk” call (which is still a live ball), if ball is not put in play he/she will announce the warning to both clubs, state the reason why the call was made, then say that the next balk by that particular pitcher will be enforced.
9U “NO STEALING” Development
2D Youth Baseball (2DYB) is continuously striving to “Elevate the Standard”, with players development at the forefront of our ideas. We are aware that all players develop at different rates, so we believe that a big emphasis needs to be put on correctly learning the fundamentals of the game at an early age. Therefore, we are implementing a new “no steal” rule for the 9U AA division for the duration of the season. Teams will play “regular” rules when playing in ‘open’ events.
WHY THE “NO STEAL” APPROACH?
COACHES– it now becomes valuable to teach certain techniques and plays which are irrelevant if a player can steal 100% of the time.
- Offensive: bunting, hit-and-run, secondary leads, dirt ball reads, reading pitcher’s moves, taking extra bases on hits, etc.
- Defensive: proper pitching mechanics without having to control the running game, more emphasis on cutoffs and relays and bunt defense, double plays become a factor.
PITCHERS– can focus on pitching mechanics and locating pitches. They will also be able to learn how to pitch from the stretch in a controlled environment.
CATCHERS– can focus on catching the ball and blocking the ball without having to worry about base stealers.
INFIELDERS– the double play now becomes more of a factor as well as positioning per pitch/situation.
OUTFIELDERS– understanding cutoffs and relays now becomes a factor b/c preventing extra bases now keeps the double play in order.
HITTERS– bat control and the ability to produce situational hitting is now of more value.
The game will slow down for the players because they are playing without the “chaos” and they can focus on the proper techniques of their position. Grasping these particular techniques and fundamentals NOW will allow them to elevate their game LATER!
2DYB has spoken to many coaches and scouts from the high school, collegiate, and professional levels about the current state of baseball. Many have expressed that while today’s players are faster and stronger, many lack the fundamentals and knowledge of the game that players had in years past.
“Since my playing career ended in 2001, I have spent 18 years coaching at every level of baseball. As I’ve coached my kids’ youth teams, college baseball, and MLB players, the one thing witnessed firsthand is a troubling lack of fundamentals. I’ve seen high school and college players who’ve never bunted and young players who have no concept of situational baseball. Young players do not possess the skill level to play the game in the same manner as their older counterparts. Rules which encourage running the bases with total freedom actually inhibit and hurt the growth and development of our younger players. I strongly feel that rules which allow youth baseball to be played in a manner that provides situational awareness and offensive strategy will make our kids better players.”–Scott Brosius, 3x World Series Champion, 1998 World Series MVP, former Seattle Mariners Asst. Coach, former Linfield College Head Coach, 2x gold medalist Team USA 18u Manager, Current Senior Director of Development for USA Baseball.
Official Playing Rules of 2Dsports will follow National Federation Rules with the exceptions being contained in the rules below.
FORCE PLAY SLIDE RULE at 2nd, 3rd or Home, runner must slide directly into bag. All players are required to avoid violent contact with another player while running the bases. Players running to a base must slide directly into the base. If, in the opinion of the umpire, the runner does not make an effort to avoid collision, he is to be declared out. If the act is deemed by the umpire to be malicious, the runner will be ejected from the game.
NOTE: Force Play Slide Rule is in effect for all AGES.
COURTESY RUNNERS for the catcher and pitcher are allowed for age’s 9U-14U. Rule:
- Must be sub player if team is not batting everyone
- Last made out.
- If last made out is the pitcher or catcher, player must run (no sub)
LINEUP OPTIONS bat 9, 10, or everyone.
If you are batting a continuous lineup (All Players) and a player cannot continue in a game, he will be declared an out when his turn in the batting order is scheduled to bat.
A team may start with 8 players but must take an out for the 9th player. If a team cannot start or finish with at least 8 players, the game will be forfeited.
INTENTIONAL WALKS at 9U-14U age levels, the pitches do not need to be made.
RE-ENTRY Starters may re-enter the game one time, however they must re-enter in the same place in the batting order. Substitutes may not re-enter the game. Pitchers may not re-enter as the pitcher once removed from the mound.
FEET ON THE RUBBER In the Windup Position, a pitcher is permitted to have his “free” foot on the rubber, in front of the rubber, behind the rubber or off the side of the rubber.
BALK CALLS When a balk is called it is a dead ball. Fake 3rd to 1st is LEGAL.
SLASHING 7U-13U Slashing (Fake bunt/swing away) attempts is not allowed. Batter will be called OUT.
Games will be called if the following run limits have been met or acceded.
- 12 runs after 3 innings
- 10 runs after 4 innings
- 8 runs after 5 innings
The home team will not bat once the run rule has been acquired, if ahead.
The playing field shall be laid out according to the recommended dimensions contained within these rules. For details on field layout including recommended direction of play, fair and foul territory requirements, infield and outfield grades, pitcher’s mound height and slope, batter’s and catcher’s box dimensions, and base and home plate size and construction should be referred to the Official Rules of Baseball as published by Major League Baseball on MLB.com.
|DIVISION OF PLAY||BASE PATHS||PITCHING DISTANCE||FENCE AT FOUL LINES||FENCE AT CENTER FIELD|
|13U (60/90)||90’||60’ 6”||320’||375’|
|14U (60/90)||90’||60’ 6”||320’||375’|
|DIVISION OF PLAY||One Day Max to Pitch the Next Day||One Day Maximum||Three Day Maximum|
ONE DAY MAXIMUM TO PITCH THE NEXT DAY: The maximum number of innings a player can legally pitch in one (1) day and still pitch the next day. Example: In the 9U – 14U age divisions, a player may legally pitch a maximum of (35) pitches in one (1) day and still legally pitch the next day. If the player pitches 36 or more pitches in one (1) day, the player cannot legally pitch the next day. A player may not pitch in more than 2 games in a day.
ONE DAY MAXIMUM: The maximum number of pitches a player can legally pitch in one (1) day. Example: In the 9U – 12U age divisions, a player may legally pitch a maximum (75) pitches in one (1) day, in no more than 2 games > the player would be ineligible to pitch the next day. Similarly, in the 13U – 14U age divisions, a player may legally pitch a maximum of (85) pitches in one (1) day, in no more than 2 games > the player would be ineligible to legally pitch the next day.
THREE DAY MAXIMUM: The maximum number of pitches a player can legally pitch in three (3) consecutive days.Example: In the 9U – 12U age divisions, a player may legally pitch a maximum of 110 pitches in three (3) consecutive days. In the 13U – 14U age divisions, a player may legally pitch a maximum of 120 pitches in three (3) consecutive days. This is to be interpreted as a player may legally pitch any combination of innings to equal (110) pitches in two (2) days as long as the player doesn’t pitch more than (35) pitches the first (1st) day.
FINISH THE HITTER: if a pitcher is approaching his pitch count limit, he may finish the hitter but must be removed from the mound following the last hitter. Any pitches thrown over his limit to the last hitter will not be counted against his pitch count.
MANDATORY DAYS OF REST:
1. A player that pitches more than (35) pitches in one day MUST rest the next day.
2. A player 9u-12u that pitches (110) in two (2) consecutive days MUST rest the next day.
3. A player 13u-14u that pitches (120) in two (2) consecutive days MUST rest the next day.
4. A player that pitches three (3) consecutive days (regardless of total quantity of innings pitched) MUST rest the next day.
5. Pitches recorded during a game that ends in forfeit shall count towards a pitchers’ pitch limits.
6. For purposes of pitching limitations rules, a pitcher is in violation of the rule if he records any pitch above the legal pitching limits pursuant to these rules.
7. It shall be the responsibility of each team to challenge pitching violations by immediately notifying the Umpire and/or Tournament Director. A complaint may be filed at any point after the pitcher in violation records any pitch beyond his legal limit AND while the pitcher in violation is in the game as the pitcher of record. If the Tournament Director deems the pitcher is in violation of the pitch count rule, he will be immediately removed from the mound, an eligible pitcher will enter, and play will continue. If a second violation occurs during the season, the pitcher in violation will be removed from the game and the coach will be ejected. If a third violation occurs during the season, the team will forfeit the game. If such violation is the last recorded pitch of the game, the protest MUST be filed prior to the Umpires and the protesting team leaving the field of play.
RECOMMENDATIONS: It is recommended that a player does not pitch and catch during the same game. It is recommended that a player does not pitch in more than one game per day.
MAJORS is the highest level of play within 2D Baseball Youth’s classification system. This level is best suited for teams at the highest level in their age. Teams classified as MAJOR should be playing the majority of their games against other regionally strong and/or nationally ranked opponents.
AAA is the middle level of play within 2D Baseball Youth’s classification system. Teams classified as AAA should be playing the majority of their games against other mid-level local and regionally based opponents of a similar classification.
AA is the lowest level of play within 2D Baseball Youth’s classification system. This level is best suited for teams considered as Intermediate/Beginner. Teams classified as AA should be playing the majority of their games against other local and lower-level regionally based opponents of a similar classification.
SELECT SERIES is 2Dsports newest classification. This is directed toward the top teams in the area in each age division. Teams are required to Request an Invite to play or by Invite-Only. View Here.
NOTE: Birth Certificates and required for all players, at all times. If a player is participating using the grade exception, they will also be required to have a current report card on site at all games.
Players who turn 8 prior to May 1st of the current season are not eligible unless they are in the 1st grade. Also, any player turning 9 prior to May 1st will not be eligible. Players who are 7u are eligible for this division regardless of their grade.
Players who turn 9 prior to May 1st of the current season are not eligible unless they are in the 2nd grade. Also, any player turning 10 prior to May 1st will not be eligible. Players who are 8u are eligible for this division regardless of their grade.
Players who turn 10 prior to May 1st of the current season are not eligible unless they are in the 3rd grade. Also, any player turning 11 prior to May 1st will not be eligible. Players who are 9u are eligible for this division regardless of their grade.
Players who turn 11 prior to May 1st of the current season are not eligible unless they are in the 4th grade. Also, any player turning 12 prior to May 1st will not be eligible. Players who are 10u are eligible for this division regardless of their grade.
Players who turn 12 prior to May 1st of the current season are not eligible unless they are in the 5th grade. Also, any player turning 13 prior to May 1st will not be eligible. Players who are 11u are eligible for this division regardless of their grade.
Players who turn 13 prior to May 1st of the current season are not eligible unless they are in the 6th grade. Also, any player turning 14 prior to May 1st will not be eligible. Players who are 12u are eligible for this division regardless of their grade.
Players who turn 14 prior to May 1st of the current season are not eligible unless they are in the 7th grade. Also, any player turning 15 prior to May 1st will not be eligible. Players who are 13u are eligible for this division regardless of their grade.
Players who turn 15 prior to May 1st of the current season are not eligible unless they are in the 8th grade. Also, any player turning 16 prior to May 1st will not be eligible. Players who are 14u are eligible for this division regardless of their grade.
Any player that actively participates in a game who is not on the official online roster is considered an illegal player. These actions may result in immediate forfeiture.
No player may play on 2 different teams in the same event under any circumstances as this will result in a team forfeit for both teams. Any team playing up must only use players of that team’s age, if you choose to pick up older players while playing up you must sanction an older team and play under that team’s name.
By March 31st, all teams must choose to participate in Major, AAA or AA for the remainder of the Spring Season, including the World Series. 2Dsports will work to ensure teams are placed in the appropriate divisions.
Through April 31st all rosters will freeze on midnight before the start of the event and unfreeze on Monday morning.
Rosters freeze permanently on May 1st!
a). participating teams are required to create an 2Dsports web account.
b). all teams must have copies of all active and participating players birth certificates on hand at every event; failure to provide birth certificates will result in a forfeit of all games and payments.
c). every team that participates in any 2Dsports event must have their roster online.
d). roster limits are 24 players.
e). rosters will freeze permanently on May 1st!
f). a team may add up to 2 additional players to this roster at any time up to 30 days prior to the start of the 2Dsports World Series.
g). a team may replace up to 2 players on this roster at any time up to 15 days prior to the start of World Series provided the team can show proof that the players being replaced cannot participate due to either a family emergency or injury.
h). a replaced player comes off of the roster completely and cannot participate.
i). once a player is frozen on a team’s roster, that player may not be listed on another team roster or be eligible to play for another team in an 2Dsports event in the same age division unless the manager from the original team releases that player. This must be done in writing/email to 2Dsports. Once this player is released he may not be added back to his previous teamsroster.
j). a player who is frozen on another team’s roster does not have to be released if this player goes to play for another team in another age division, provided this player is eligible to play in another age division.
if any coach intentionally violates our roster regulations he will serve a mandatory 2 game suspension.
|DIVISION OF PLAY||Innings||Time Limit (no new inning after)||Mercy Run Rules|
|9u-10u||6||1 Hour/30min||12 after 3, 10 after 4, 8 after 5|
|11u-12u||6||1 Hour/40 mins||12 after 3, 10 after 4, 8 after 5|
|13u-14u||7||1 Hour/40 Mins||12 after 3, 10 after 4, 8 after 5|
NOTE: All pool play games will flip for home team. If bracket game, high seed will be home throughout bracket play. Only exception would be if the team that wins the undefeated game is the lower seed, that team will be home team if they continue to the championship game undefeated. In the event of an “if” game, home team will be determined via a coin toss.
A (7) inning game (13U and up) affected by but not limited to the weather, run rule, light failure, darkness (on fields without lights) or time limits, shall be considered a complete game after four (4) complete innings or three and a half (3 ½) if the home team is ahead. A game which is stopped after the 4th inning, but not in a complete inning, reverts to the last completed inning.
A (6) inning game (6U-12U) affected by but not limited to the weather, run rule, light failure, darkness (on fields without lights) or time limits, shall be considered a complete game after three (3) complete innings or two and a half (2 ½) if the home team is ahead. A game which is stopped after the 3rd inning, but not in a complete inning, reverts to the last completed inning.
In case of rain: All rain out games may not be made up depending on time constraints. In case of scheduling changes, it is the team’s responsibility, not the tournament committee, to make sure they are aware of the new schedule or any scheduling changes. This information will be posted on the tournament web site when it becomes available. Note: No special requests will be honored if rescheduling becomes necessary. All coaches should make sure the tournament committee has current contact info. If games are cancelled, pool winners and championship qualification will be determined by the tie breaking procedures (listed below).
Stop in Play: If a game is stopped, the game must start within 1 hour of the stop in play. If games are not resumed, they will become suspended or called official. Games called by umpires that cannot be resumed within 1 hour will be considered an official game (if the “official game” innings have been completed). If the “official game” score is tied, a tie score will be recorded a tie in pool play. The tournament director can extend the 1 hour if there are extenuating circumstances, i.e. lightning detector, working on fields, etc. A suspended game will resume where the game was halted. In the event play is stopped for any reason before or during the Championship round, first place, second place, third place, etc. will be awarded based on Seeding and Tie Breaker Rules (listed below)
Seeding and Tie Breaker Rules.
- Pool play overall record (winning percentage)
- If two teams are tied -Head to Head winner
- If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #4.
- Total runs allowed in pool play.
- If still tied – Total runs scored in pool play
- If still tied – Total runs allowed minus game with most runs allowed in pool play
- If still tied – Total runs allowed minus two games with most runs allowed in pool play
- If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
- Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
Any forfeit in pool play will result in the forfeiting team being placed as the last seed in the tournament.
The tournament committee will rule on all forfeits. No team should benefit from the result of a forfeit in an unfair manner. This rule could result in a dispute and the tournament committee reserves the right to look at and rule in the fairest possible way. The committee’s decision will be final.
INTERNATIONAL TIE BREAKER:
Games in pool play that are tied after time limit has expired shall be recorded as a tie. If a bracket game is tied after time has expired, the following format will be used to determine a winner.
- Last 3 hitters (who completed his at bat) from previous inning load the bases as follows:
- Last hitter from previous inning at 1B
- Hitter before that at 2B
- Hitter before that at 3B
- Normal substitution rules apply to these runners.
- Inning will start with 1 out
- Process is repeated until winner is determined
Each team is responsible for supplying a minimum of 3 baseballs per game unless notated otherwise in tournament information packets. Any Youth League Certified game ball is acceptable.
The official bat shall be constructed of wood or aluminum or any other material or combination of materials.
|DIVISION OF PLAY||BPF/BBCOR||WOOD||ALLUMINUM||MAX NEGATIVE WEIGHT|
|13U (54/80)||1.15 BPF||ALLOWED||ALLOWED||-8|
|13U (60/90)||1.15 BPF||ALLOWED||ALLOWED||-8|
|14U (60/90)||BBCOR .50||ALLOWED||ALLOWED||-3|
UPDATE: April 13 > the following 2 bats have been suspended from 2Dsports Youth Tournament play, effective immediately:
- Dirty South Bat Company Kamo Model BB KA 8 (pictures shown below
- Wilson Sporting Goods Company/DeMarini > Model 2¾” DeMarini 2018 CF Zen CBZ-18 (32 inch and 31 inch only)
BAT VIOLATIONS: If a team violates the bat rules, the bat will be removed from play and the following will occur:
a. If an illegal bat is identified prior the batter putting the ball in play, the bat will be removed from play and the batter will continue his at bat with a legal bat. It is the responsibility of the Head Coach to remove the bat from the dugout or ensure the bat is not available for use. No exceptions.
b. If any batter comes to the plate and has a previously removed illegal bat, the bat will be removed again, the batter will be out, and the coach will be ejected.
c. If an illegal bat is identified after a batter put the ball in play but before a pitch is thrown to the next batter, the player who used the illegal bat will be declared out and all runners who advanced must return to the base they occupied.
d. NOTE: It is the responsibility of the opposing Coach to report/ask the umpire to check the bat. If a pitch is thrown to a batter that results in base runners advancing a base and/or scoring (via a passed ball, pick off, or direct steal, the opposing coach must bring it to the umpire before the next pitch is thrown. The only exception would be a player advancing due to a balk by the pitcher. If player advances due to a balk, the base runner does not have to return to the previous base.
Official uniforms: must be complete with matching team jerseys with numbers that are non-duplicating. Only customary baseball shoes shall be worn by all players.
Managers and coaches: must wear a matching baseball hat and shirt with team insignia. Managers and coaches may wear athletic type shorts.
Metal cleats: are NOT allowed in age division’s 9U-12U. Metal cleats are allowed in the 13U division and higher. Metal cleats are not allowed on temporary mounds or in batting cages in which artificial turf is the surface material.
Catchers Gear: Catcher’s requirements are the use of a catcher’s mitt, chest protector, leg guards, protective cup, and catcher’s helmet with face mask and throat guard. 8U-14U, catchers must use hockey style mask.
Helmets: Offensive players are required to wear a double ear cover batter’s helmet whenever at bat, on deck, base running, or base coaching.
It is the coaches’ decision if he/she wants to protest a ruling during a game. The official rules of protesting a game must be adhered to for the protest to be considered. A check written to the 2Dsports for $300 must be submitted to the Umpire in order for the game to be halted and the protest considered by the Tournament Director. If the protesting team is correct, the protest check will be returned. A coach/team cannot protest based on an umpire’s judgment call.
All teams participating in 2DSports Tournaments are required to carry team/participant liability insurance coverage. 2DSports carries event insurance policies for all 2DSports tournaments venues; this liability insurance covers all individuals in attendance at the tournament except the participants (who are covered by a team insurance policy).
2D Sports must be named as ‘additionally insured’ on the certificate. (this can be requested from the insurance provider, free of charge).
2D Sports 867 Saint Roch Ave Shreveport, Louisiana 71115.
- Minimum Insurance Requirements:
- General Liability $1,000,000 occurrence / $2,000,000 aggregate
- Participant Medical $25,000 each participant
- Include the name of the team registered in the tournament(s) on the Certificate – a certificate for each team is required
If a coach/manager removes his team less the 1-week prior to a tournament, that team forfeits the full tournament entry fee.
Inclement Weather Procedure
In the event of inclement weather, an email and/or text message will be sent to the contact submitted online of each participating team; updated information will be posted on play.2dyouth.org and the mobile app regarding any changes in schedule.
After a team has played two games, there will not be a refund/credit. If the tournament is rained out (or postponed due to unforeseen circumstances) and no games are played, the team will get a full credit towards a future event.
7-8u Coach Pitch Rules
- Fair Ball Arc: There shall be a twenty (20) foot arc drawn from first (1st) baseline to third (3rd) baseline in front of home plate. A batted ball must go past this line to be a fair ball.
- Safety Arc: There shall be a thirty (30) foot arc drawn from first (1st) baseline to third (3rd) baseline in front of home plate. Infielders must stay behind this line until the ball is hit.
PLAYER PITCH RULES 7U/8U
- Pitching Circle: There shall be a ten (10) foot diameter circle with the front edge set at forty-two (42) feet from the rear point of home plate.
- Pitcher’s Line: There shall be a line drawn from the pitcher’s circle to the safety arc.
- The pitching coach shall keep one foot on or straddle the pitcher’s line.
- The pitching coach shall not verbally or physically coach while in the pitching position
- The pitching coach shall position himself as not to be an obstruction to the defensive team on any possible play once the ball has been hit.
Penalty: If a coach violates this rule after the ball is pitched, obstruction will be called.
Additional Penalty: If a coach violates this rule before the ball is pitched,
- First Offense: Warning;
- Second Offense: Removal of coach as the pitcher for the remainder of the game.
THE CATCHER shall receive the pitch in the catcher’s box in a normal baseball manner. If in the umpire’s judgment, the catcher is not receiving the ball in a normal baseball manner, there will be a warning issued. If the act continues after the warning, the offending teams’ manager will be ejected.
TEN (10) DEFENSIVE PLAYERS shall play in the field with four (4) outfielders. The fourth (4th) outfielder shall not assume an infield position. All outfielders shall stay behind the baselines.
The defensive player listed as pitcher shall not leave the pitching circle until the ball is hit.
Penalty: The play continues. After the play has ended, the offensive team has the option of taking the result of the play or no-pitch.
- First Offense: Warning
- Second Offense: Removal of player from the pitching position for the remainder of the game.
Defensive coaches shall not be allowed on the field of play and shall coach from the dugout.
The Infield Fly Rule shall not be in effect at any time.
The batting order shall constitute all present players on the team roster at the beginning of the game. Late arrivals shall be inserted at the bottom of the batting order. All players on the roster shall bat before returning to the top of the batting order.
Teams may start a game with eight (8) players. The ninth (9th) player in batting order will be declared an out each turn at bat. Only the 9th Player will be out.
Approved Ruling: A ninth (9th) & tenth (10th) player and all subsequent players may be added to the bottom of the batting line-up as soon as they become available.
FREE SUBSTITUTION Teams may use free substitution on defense but the batting order shall remain the same.
BUNTING is not allowed in Coach Pitch.
6 PITCH RULE The batter shall receive 6 pitches if necessary. If a batter strikes out swinging in 3 pitches, he is out and does not get more pitches. However, a batter may receive additional pitches if:
a. the batter fouls tips the 6th pitch that does not go directly into the mit and caught, they shall have his turn at bat extended on foul balls until either there is a swinging missed strike, no swing at all, or the ball is put in play.
b. If the batter does not swing at the 6th pitch, he is OUT. No more pitches.
INTENTIONAL WALKS A player may only be Intentionally Walked once per game by announcement from the defensive team and only one player may be intentionally walked in an inning.
LEAD OFF/STEALS Runners shall not lead-off or steal bases. A runner is out for leaving the base before the ball is hit or reaches home plate.
COURTESY RUNNER for catcher of record only the previous inning may be used. The courtesy runner shall be the player that made the previous out. If no outs have been recorded in the game, the courtesy runner shall be the previous batter not on base. If the team batting has not played defense yet and a courtesy runner is used for a player, the player that was run for must assume the catching position the next inning. This scenario only applies in the first inning for the visiting team.
TIME LIMIT 1hr 20 mins or 6 innings. No open innings.
RUN RULE 15 runs after 4 innings, 8 runs after 5 innings.
MAX RUNS PER INNING A team may score a maximum of seven (7) runs per inning, including the last inning or record three (3) outs. Umpires shall call “Time” after every play and declare the ball dead. “Time” shall be called as soon as the all runners are not attempting to advance. “Time” does not have to be called by the defense for the purpose of this rule.
Comment: When a runner stands off a base and “jukes” or “feints” back and forth, this is to be interpreted as “not attempting to advance” and “Time” shall be called.
BATTED BALL HITS THE PITCHING COACH the following shall apply: If in the umpire’s judgment, the coach did not make a legitimate attempt to avoid contact, the batter is declared out and no runners shall advance. If in the umpire’s judgment, the coach did make a legitimate attempt to avoid contact, the ball becomes dead and a no-pitch is declared.
NON-COVERED RULES in the event any item is not covered in the rules, the tournament committee will make the fairest possible ruling and that ruling will be final.
TOURNAMENT FORMAT AND SEEDING
DIVISIONS (7u/8u)- OPEN Divisions
POOL PLAY each team will receive 2 pool play games
BRACKET PLAY all teams will make bracket play on Sunday and be seeded based on pool play results
SINGLE ELIMINATION BRACKET PLAY all bracket play games will be single elimination until a champion is determined.
Note: Format is subject to change based on number of teams and event type
TIE-BREAKER in the event of a tie in Pool Play record, the following tie-breaker rules will be enforced to determine the seeding in bracket play:
(1) record (2) head-to-head (3) runs allowed (4) runs scored (5) run differential (6) coin flip